Publications


2023

Communal Ritual Play: Repetition and Interpretation of Game Narratives Across Communities
Larsen B., Junius N., Carstensdottir E.. International Conference on Interactive Digital Storytelling. 2023 October;31:472–488. https://doi.org/10.1007/978-3-031-47655-6_29

Expressive response curves: Testing Expressive Game Feel With A*
Junius N., Carstensdottir E.. Conference on Artificial Intelligence and Interactive Digital Entertainment. 2023 October;26:284–294. https://dl.acm.org/doi/10.1609/aiide.v19i1.27524

“Anything a Guardian Does Is Canonical”: Player Understanding of Canon in Destiny.
Larsen B., Carstensdottir E.. ACM on Human-Computer Interaction. 2023 October; 04: 237–263. https://dl.acm.org/doi/10.1145/3611029

Under Pressure:
A Multi-Modal Analysis of Induced Stressors in Games for Resilience
Habibi R., Pfau J., Maram S.S., Li J., Larsen B., Xu J., Kashani A., Sisodiya S., Holmes J., Teng Z., Carstensdottir E., El-Nasr MS.. Foundations of Digital Games. 2023 April: 1–10. https://dl.acm.org/doi/10.1145/3582437.3582474


2022

Myth, Diegesis and Storytelling in Perennial Games
Larsen B., Carstensdottir E.. International Conference on Interactive Digital Storytelling. 2022 December;04:634–650. https://dl.acm.org/doi/10.1007/978-3-031-22298-6_41

Playing With The Strings: Designing Puppitor As An Acting Interface For Digital Games
Junius N., Mateas M., Wardrip-Fruin N., Carstensdottir E.. Artificial Intelligence and Interactive Digital Entertainment. 2022 October;24:250–257. https://dl.acm.org/doi/10.1609/aiide.v18i1.21970

A Data-Driven Design of AR Alternate Reality Games to Measure Resilience
Habibi R., Maram S.S., Pfau J., Wei J., Sisodiya S., Kashani A., Carstensdottir E., El-Nasr MS.. International Conference on Human-Computer Interaction. 2022 June;16: 586–604. https://dl.acm.org/doi/10.1007/978-3-031-05637-6_38


2021

Wrestling with Destiny: Storytelling in Perennial Games
Larsen B., Carstensdottir E.. International Conference on Interactive Digital Storytelling. 2021 December;07:236–254. https://dl.acm.org/doi/10.1007/978-3-030-92300-6_22

What Is a Game Mechanic?
Lo P., Thue D., Carstensdottir E.. Entertainment Computing – ICEC. November 2021;22: 336-347. https://doi.org/10.1007/978-3-030-89394-1_25

What is a Visual Novel?
Camingue J., Carstensdottir E., Melcer E.. ACM on Human-Computer Interaction. 2021 October;06:1–18. https://dl.acm.org/doi/10.1145/3474712

“Naked and on Fire”: Examining Player Agency Experiences in Narrative-Focused GameplayNaked and on Fire”: Examining Player Agency Experiences in Narrative-Focused Gameplay
Carstensdottir E., Kleinman E., Williams R., El-Nasr M.S.. CHI Conference on Human Factors in Computing Systems. 2021 May:1–13. https://doi.org/10.1145/3411764.3445540


2020

A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels
Camingue J., Melcer E., Carstensdottir E.. International Conference on the Foundations of Digital Games. September 2020;17:1–13. https://doi.org/10.1145/3402942.3403004

Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support
Carstensdottir E., Partlan N., Sutherland S., Duke T., Ferris E., Richter R., Valladares M., El-Nasr M.S.. CHI Conference on Human Factors in Computing Systems. 2020 April:1-13. https://doi.org/10.1145/3313831.3376527

Evaluating the Effect of Timeline Shape on Visualization Task Performance
Bartolomeo S., Pandey A., Leventidis A., Saffo D., Syeda U., Carstensdottir E., El-Nasr M.S., Borkin M., Dunne C.. CHI Conference on Human Factors in Computing Systems. 2020 April:1-12. https://doi.org/10.1145/3313831.3376237


2019

A Model for Analyzing Diegesis in Digital Narrative Games
Kleinman E., Carstensdottir E., El-Nasr M.S.. Interactive Storytelling. 2019 November:8-21. https://doi.org/10.1007/978-3-030-33894-7_2

Evaluation of an Automatically-Constructed Graph-Based Representation for Interactive Narrative
Partlan N., Carstensdottir E., Kleinman E., Snodgrass S., Harteveld C., Smith G., Matuk C., Sutherland S., El-Nasr M.S.. International Conference on the Foundations of Digital Games. 2019 August: 1-9. https://doi.org/10.1145/3337722.3341858

Player Interaction in Narrative Games: Structure and Narrative Progression Mechanics
Carstensdottir E., Kleinman E., El-Nasr M.S.. International Conference on the Foundations of Digital Games. 2019 August: 1-9. https://doi.org/10.1145/3337722.3337730

Exploring Improvisational Approaches to Social Knowledge Acquisition
Feng D., Carstensdottir E., El-Nasr M.S., Marsella S.. International Conference on Autonomous Agents and MultiAgent Systems. 2019 May: 1060–1068. https://dl.acm.org/doi/10.5555/3306127.3331804